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'ColDet'에 해당되는 글 1건

  1. 2009/03/09 ColDet - Free 3D Collision Detection Library
3D 충돌 처리 엔진.  충돌을 그룹화해놓으면 폴리곤 단위로 처리해도 쉽게 된다는군.... 

http://www.photoneffect.com/coldet/


This library is an effort to provide a free collision detection library for generic polyhedra. Its purpose is mainly for 3D games where accurate detection is needed between two non-simple objects.

Features:

  • Works on any model, even polygon soups.
  • Fully Portable.  Compiles on windows compilers (VC, BCB) and recent versions of g++ on any platform.
  • Uses bounding box hierarchies for fast detection.
  • Uses additional triangle intersection tests for 100% accuracy.
  • Provides (upon request) exact point of collision, plus the pair of triangles that collided.
  • Supports timeout setting, to limit detection time.
  • Model-Model collision test.
  • Ray-Model collision test.
  • Segment-Model collision test.
  • Sphere-Model collision test.
  • Ray-Sphere and Sphere-Sphere primitive collision tests.
  • Released under the Library GNU Public License
Performance:

Testing on a P-II 350Mhz, using two aircraft models:

  • F15 (3186 polygons)
  • Spitfire (4812 polygons)
Worst case (close proximity) 6 ms 
Average with one object standing and the other moving back and forth through and beyond the first object. (obvious collision, obvious no collision and close proximity) 1 ms

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Creative Commons License
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